Patent Landscape Analysis of the Metaverse Using PatSeer
The metaverse is a common buzzword on the internet nowadays. But what is it really? Simply put, the metaverse is a virtual space that uses augmented reality (AR) and virtual reality (VR). People have digital avatars that allow them to interact with the digital environment and other users. The metaverse is accessible via mobile devices, desktops, and extended reality headsets. Examples include Decentraland, The Sandbox, Metahero, and HyperVerse. The metaverse – and the investment flowing into it – provides opportunities for companies looking to innovate in this rapidly evolving space. Like the Internet, it will transform business, technology, and art.
Patenting and Metaverse
The concept of the metaverse is
decades old but it is gaining popularity now. The video game industry was the
first to establish it. Inventors can apply the best practices used for previous
video game technology to prepare metaverse-related patents. Major corporations like
IBM, Microsoft, HTC Corp, Activision Inc, Qualcomm Inc, Nike, have already
filed patents in the metaverse space.
Generally, patent applications
related to the metaverse are filed in the following areas:
- Hardware Technologies – Patents have been filed for hardware components
such as CPUs, GPUs supporting the metaverse environment, virtual reality
(VR) and augmented reality (AR) headsets
- Software Technologies – Software innovations could include processes
that are used for performance, access, or synchronization in the metaverse
environment. Due to an overlap from older video games and simulation
programs, software patents must identify the step in the process that is
unique to its execution in the metaverse
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